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3D Computer Graphics Programming

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Folder3D Computer Graphics Programming
Folder21 Perspective Correct Textures
File21.01 Perspective Correct Interpolation.mp4 - 183 MB
File21.03 Perspective Correct Interpolation Code.mp4 - 107 MB
File21.06 Inverted Cube UV Coordinates.mp4 - 17.7 MB
File21.02 PS1 Games and Affine Texture Mapping.mp4 - 7.21 MB
Folderattachments
FileKokLimLow-PerspectiveCorrectInterpolation.pdf - 79.1 kB
File3drenderer-221113-015948.zip - 27.3 kB
File3drenderer-221113-020405.zip - 26.5 kB
File04 What Does Affine Mean.html - 1.45 kB
File05 A Deeper Look into Perspective Correct Theory.html - 601 B
Folder03 SDL Setup and Color Buffer
File3.03 Declaring a Color Buffer.mp4 - 163 MB
File3.08 SDL Texture.mp4 - 65.5 MB
File3.02 Rendering an SDL Window.mp4 - 60.5 MB
File3.14 Creating a Function to Draw Rectangles.mp4 - 46.9 MB
File3.11 Drawing a Background Grid.mp4 - 40 MB
File3.01 Creating an SDL Window.mp4 - 32.2 MB
File3.09 Fullscreen Window.mp4 - 24.9 MB
File3.10 Exercise. Drawing a Background Grid.mp4 - 24.7 MB
File3.13 Exercise. Drawing Rectangles.mp4 - 22.4 MB
File3.04 Allocating Memory and Freeing Resources.mp4 - 20.8 MB
File05 Checking for Errors in Memory Allocation.html - 83.7 kB
File3.12 Background Color Patterns.html - 18.9 kB
File07 The Operator Sizeof.html - 9.84 kB
Folderattachments
File3drenderer-200830-053022.zip - 2 kB
File3drenderer-200830-052021.zip - 1.88 kB
File3drenderer-200830-051721.zip - 1.87 kB
File3drenderer-200830-045144.zip - 1.86 kB
File3drenderer-200830-044105.zip - 1.77 kB
File3drenderer-200830-032529.zip - 1.39 kB
File06 1 Quiz Memory Allocation.txt - 700 B
File15 1 Quiz Color Buffer.txt - 622 B
File06 2 Quiz Memory Allocation.txt - 572 B
File15 2 Quiz Color Buffer.txt - 339 B
Folder26 Clipping
File26.04 Defining Frustum Planes Points & Normals.mp4 - 138 MB
File26.07 Intersection Between Line & Plane.mp4 - 124 MB
File26.16 Clipping Space.mp4 - 110 MB
File26.08 Clipping a Polygon Against a Plane.mp4 - 105 MB
File26.10 A Function to Clip Polygon Against Planes.mp4 - 104 MB
File26.15 Clipping Texture UV Coordinates.mp4 - 98.4 MB
File26.11 Coding the Function to Clip Polygons Against Planes.mp4 - 92.3 MB
File26.09 Polygon Typedef.mp4 - 87.9 MB
File26.13 Visualizing Clipped Triangles.mp4 - 64.3 MB
File26.01 Frustum Clipping.mp4 - 64 MB
File26.14 Horizontal & Vertical FOV Angles.mp4 - 46.6 MB
File26.06 Defining Points Inside and Outside Planes.mp4 - 44.9 MB
File26.12 Converting Polygons Back Into Triangles.mp4 - 32 MB
File26.05 Initializing an Array of Frustum Planes.mp4 - 28.9 MB
File26.02 Planes.mp4 - 28.7 MB
File26.03 Exercise. Right Frustum Plane Point & Normal.mp4 - 23.4 MB
Folderattachments
File3drenderer-221113-022115.zip - 1.42 MB
File3drenderer-221113-022242.zip - 1.4 MB
File3drenderer-221113-022222.zip - 1.4 MB
File3drenderer-221113-022202.zip - 1.4 MB
File3drenderer-221113-022143.zip - 1.4 MB
File3drenderer-221113-022045.zip - 1.4 MB
FileJoyKennethClipping-200905-175314.pdf - 203 kB
File17 Deciding What Not to Render.html - 870 kB
Folder20 Texture Mapping
File20.07 Barycentric Coordinates.mp4 - 110 MB
File20.08 Barycentric Weights (α, β, γ).mp4 - 97.1 MB
File20.05 Textured Flat-Bottom Triangle.mp4 - 91 MB
File20.01 Texture Mapping.mp4 - 80.6 MB
File20.10 Visualizing Textured Triangles.mp4 - 78.1 MB
File20.02 Representing Textures in Memory.mp4 - 76.7 MB
File20.03 Texture Typedef.mp4 - 70.7 MB
File20.09 Function to Compute (α, β, γ).mp4 - 38.9 MB
File20.06 Textured Flat-Top Triangle.mp4 - 25.3 MB
File20.04 Textured Triangles.mp4 - 25.1 MB
Folderattachments
FileBarycentricVisualizer-200410-190715.zip - 48.6 kB
File3drenderer-221113-015749.zip - 26.4 kB
File3drenderer-201219-201327.zip - 25.4 kB
Folder27 Code Polishing & Refactoring
File27.02 Refactoring SDL Globals.mp4 - 104 MB
File27.06 Implementing the Camera Pitch Rotation.mp4 - 38.2 MB
File27.05 Exercise. Camera Pitch Rotation.mp4 - 33.6 MB
File27.03 Simulating Low-Resolution Displays.mp4 - 31.2 MB
File27.04 Refactoring Light Globals.mp4 - 18.9 MB
File27.01 Working with Static Variables.mp4 - 17 MB
Folderattachments
File3drenderer-221113-022543.zip - 1.43 MB
File3drenderer-221113-022522.zip - 1.43 MB
File3drenderer-221113-022502.zip - 1.4 MB
File3drenderer-221113-022438.zip - 1.4 MB
Folder28 Multiple Meshes
File28.02 Implementing Multiple Meshes.mp4 - 102 MB
File28.04 Finishing our Implementation.mp4 - 80.1 MB
File28.05 Handedness & Orientation.mp4 - 62 MB
File28.03 Implementing Multiple Textures.mp4 - 59.1 MB
File28.01 Declaring Multiple Meshes.mp4 - 51.3 MB
Folderattachments
File3drenderer-221113-022633.zip - 1.43 MB
File3drendererfinal-221113-022708.zip - 1.41 MB
Folder25 Camera
File25.01 Camera Space.mp4 - 98.6 MB
File25.03 Look At Transformations.mp4 - 91.3 MB
File25.09 Coding a Simple FPS Camera Movement.mp4 - 78.8 MB
File25.05 Coding the LookAt Function.mp4 - 65.3 MB
File25.02 Look At Camera Model.mp4 - 61.6 MB
File25.08 A Simple FPS Camera Movement.mp4 - 46.2 MB
File25.04 The LookAt Function.mp4 - 44.1 MB
File25.07 Variable Delta-time.mp4 - 27.9 MB
Folderattachments
File3drenderer-221113-021955.zip - 1.4 MB
File3drenderer-221113-021746.zip - 1.4 MB
File3drenderer-221113-021937.zip - 1.4 MB
File06 So, What Actually Gets Transformed.html - 1.21 MB
Folder29 CPU vs. GPU Rasterization
File29.08 Subpixel Rasterization.mp4 - 97.7 MB
File29.02 Modern Graphics APIs & Shaders.mp4 - 96 MB
File29.03 A Parallel Rasterization Algorithm.mp4 - 89.3 MB
File29.07 Edge Function & Constant Increments.mp4 - 78.2 MB
File29.01 Dedicated Graphics Cards.mp4 - 70 MB
File29.05 Top-Left Rasterization Rule.mp4 - 67.7 MB
File29.04 Determining Point Inside Triangle.mp4 - 67.3 MB
File29.06 Edge Function & Barycentric Weights.mp4 - 57.9 MB
Folderattachments
Filetrianglerasterizer-230326-203744.zip - 8.01 kB
Filetrianglerasterizer-230326-202115.zip - 7.82 kB
Filetrianglerasterizer-230326-202219.zip - 7.66 kB
Filetrianglerasterizer-230326-202147.zip - 7.54 kB
Filetrianglerasterizer-230326-204609.zip - 7.42 kB
Filetrianglerasterizer-230326-202640.zip - 7.14 kB
File09 A Fixed-Point Rasterizer.txt - 2.5 kB
Folder01 Introduction
File1.01 Introduction and Learning Outcomes.mp4 - 96.1 MB
File1.03 Words of Encouragement.mp4 - 16.9 MB
File1.02 How to Take this Course.mp4 - 4.52 MB
Folder24 Z-Buffer
File24.05 A Discussion on Dynamic Memory Allocation.mp4 - 93 MB
File24.01 Z-Buffer.mp4 - 66.3 MB
File24.02 Z-Buffer Code.mp4 - 60.6 MB
File24.04 Implementing a Z-Buffer for Filled Triangles.mp4 - 29.1 MB
File24.03 Exercise. Z-Buffer for Filled Triangles.mp4 - 22.6 MB
File06 Revisiting the PS1 Look.html - 20.5 MB
Folderattachments
File3drenderer-221113-020950.zip - 1.4 MB
File3drenderer-221113-021011.zip - 1.4 MB
File3drenderer-221113-021500.zip - 1.4 MB
File3drenderer-221113-021534.zip - 1.4 MB
Folder19 Light and Shading
File19.01 Flat Shading.mp4 - 90.8 MB
File19.02 Coding Flat Shading & Light.mp4 - 74.1 MB
File19.04 Smooth Shading Techniques.mp4 - 51.7 MB
File19.06 Inverted Vertical Screen Values.mp4 - 23.8 MB
File05 Gouraud Shading in Games.html - 2.99 MB
Folderattachments
File3drenderer-200831-180712.zip - 29.6 kB
File3drenderer-200831-174429.zip - 29.6 kB
File03 A Note on Vector Normalization.html - 20.5 kB
Folder23 Textured OBJ Files
File23.01 Loading OBJ Texture Attributes.mp4 - 89 MB
File23.02 Preventing Texture Buffer Overflow.mp4 - 38 MB
File23.04 Visualizing Textured OBJ Models.mp4 - 25.9 MB
Folderattachments
File3drenderer-221113-020913.zip - 1.4 MB
File3drenderer-221113-020824.zip - 1.4 MB
File3drenderer-221113-020800.zip - 36.3 kB
File03 A Small Note on Rasterization Rules.html - 284 kB
File05 Color Bytes (RGBA vs. ABGR).html - 18.1 kB
Folder10 Line Drawing
File10.02 DDA Line Drawing Algorithm.mp4 - 85.7 MB
File10.01 Line Equation.mp4 - 55.7 MB
File10.03 Coding a Function to Draw Lines.mp4 - 45.9 MB
Folderattachments
File3drenderer-200830-084438.zip - 6.13 kB
Folder18 Projection Matrix
File18.01 Defining a Projection Matrix.mp4 - 81.1 MB
File18.03 Coding the Perspective Projection Matrix.mp4 - 71.6 MB
File18.02 Populating our Perspective Projection Matrix.mp4 - 56 MB
File18.07 Row-major and Column-major Orders.mp4 - 47.2 MB
File18.05 Projecting Negative Values.mp4 - 37.3 MB
File18.04 Exercise. Projecting Negative Values.mp4 - 15.7 MB
Folderattachments
File3drenderer-200831-164731.zip - 18.6 kB
File08 Order of Transformations for Row-major and Column-major.html - 1.53 kB
File06 Projection in OpenGL & DirectX.html - 1.32 kB
Folder07 Linear Transformations
File7.04 Rotating Vectors.mp4 - 77.2 MB
File7.06 Proof of Angle Sine Addition.mp4 - 52.3 MB
File7.01 Vector Transformations.mp4 - 37.8 MB
File7.02 Review of Sine Cosine and Tangent.mp4 - 33.1 MB
File7.05 Vector Rotation Function.mp4 - 29 MB
File7.08 Proof of Angle Cosine Addition.mp4 - 22.6 MB
File07 Exercise Proving the Angle Cosine Addition.html - 119 kB
Folderattachments
File3drenderer-200830-073641.zip - 4.14 kB
File03 1 Trigonometric Functions Quiz.txt - 748 B
File03 2 Trigonometric Functions Quiz.txt - 477 B
Folder04 Multiple Header Files
File4.01 Defining Header Files.mp4 - 70.3 MB
File4.02 Coding New Header Files.mp4 - 39.5 MB
Folderattachments
File3drenderer-200830-064203.zip - 2.81 kB
Folder16 Matrices
File16.01 Matrices Overview.mp4 - 69.7 MB
File16.02 Matrix Operations.mp4 - 63.8 MB
File16.03 Properties of Matrix Multiplication.mp4 - 47.9 MB
File16.04 Examples of Matrix Multiplication.mp4 - 39.7 MB
File16.06 2D Rotation Matrix.mp4 - 38.8 MB
Folderattachments
Filesolution-matrix-multiplication.png - 31 kB
File05 Exercise Matrix Multiplication.html - 22.8 kB
Folder02 Compiling our Project
File2.01 Project Dependencies.mp4 - 67.4 MB
File2.06 Configuring Visual Studio on Windows.mp4 - 31.3 MB
File2.04 The Compilation Flow.mp4 - 14.4 MB
File2.05 Working with Makefiles.mp4 - 12 MB
File2.03 Project Folder Structure.mp4 - 11.1 MB
File2.02 A Quick Note for Windows Users.mp4 - 9.63 MB
File2.07 Can I use WSL on Windows.html - 497 B
Folder08 Fixed Time Step
File8.01 Fixing our Game Loop Time Step.mp4 - 64.7 MB
File8.02 Using a Delay Function.mp4 - 26.7 MB
Folderattachments
File3drenderer-200830-080851.zip - 4.34 kB
File3drenderer-200830-080812.zip - 4.25 kB
File03 Constant Timestep & Delta-time.html - 965 B
Folder13 Vector Operations
File13.11 Back-face Culling Code.mp4 - 62.2 MB
File13.08 Dot Product.mp4 - 61.8 MB
File13.13 Vector Normalization.mp4 - 60.9 MB
File13.03 Vector Magnitude.mp4 - 40.9 MB
File13.06 Vector Cross Product.mp4 - 40.3 MB
File13.07 Finding the Normal Vector.mp4 - 38.8 MB
File13.01 Back-face Culling Motivation.mp4 - 30.7 MB
File13.10 Back-face Culling Algorithm.mp4 - 25.4 MB
File13.04 Vector Addition and Subtraction.mp4 - 25.4 MB
File13.05 Vector Scalar Multiplication and Division.mp4 - 7.65 MB
File02 Back-face Culling in Games.html - 2.42 MB
File14 Normalization & Direction.html - 163 kB
Folderattachments
FileDotProductVisualizer-200426-195719.zip - 131 kB
File3drenderer-200830-100843.zip - 15.8 kB
File3drenderer-200830-100015.zip - 15.7 kB
File3drenderer-200830-094243.zip - 14.8 kB
File09 Dot Product & Vector Length.html - 37.3 kB
File12 Back-face Culling in OpenGL.html - 1.2 kB
Folder12 OBJ Files
File12.03 Loading OBJ File Content.mp4 - 61.6 MB
File12.01 OBJ Files.mp4 - 56 MB
File12.02 Exercise. Loading OBJ File Content.mp4 - 24.7 MB
Folderattachments
File3drenderer-200830-090827.zip - 14.3 kB
File04 OBJ Files as Quads or Triangles.html - 713 B
Folder22 Decoding PNG Files
File22.03 Loading PNG File Content.mp4 - 61.5 MB
File22.01 Decoding PNG Files.mp4 - 59.7 MB
File22.04 Freeing PNG Textures.mp4 - 3.73 MB
Folderattachments
File3drenderer-221113-020432.zip - 36.1 kB
File3drenderer-221113-020736.zip - 36.1 kB
File02 Downloading upng.h.html - 855 B
Folder17 3D Matrix Transformations
File17.10 The World Matrix.mp4 - 60.5 MB
File17.12 Translation is Not a Linear Transformation.mp4 - 56.7 MB
File17.02 3D Scale Matrix.mp4 - 54.3 MB
File17.07 3D Rotation Matrices.mp4 - 52.5 MB
File17.01 3D Matrix Transformations.mp4 - 50.4 MB
File17.05 3D Translation Matrix.mp4 - 50 MB
File17.04 Scale Matrix Code.mp4 - 45.2 MB
File17.08 Rotation Matrix Code.mp4 - 25.9 MB
File17.03 Matrix Typedef.mp4 - 18.1 MB
File17.06 Translation Matrix Code.mp4 - 15.3 MB
File17.11 Order of Transformations.mp4 - 10 MB
File09 3D Rotation Direction & Handedness.html - 157 kB
Folderattachments
File3drenderer-200831-023103.zip - 18.2 kB
File3drenderer-200831-022642.zip - 18.1 kB
File3drenderer-200831-021616.zip - 17.8 kB
File3drenderer-200831-015838.zip - 17.7 kB
Fileleft-hand-rotation-matrices.zip - 452 B
Folder05 Vectors and Points
File5.02 Vectors.mp4 - 60.1 MB
File5.01 The Draw Pixel Function.mp4 - 27.2 MB
File5.04 Review of C Structs.mp4 - 24.9 MB
File5.05 Array of Points.mp4 - 23.8 MB
File5.03 Declaring a Vector Type.mp4 - 5.22 MB
File06 Constant Array Size Declaration.html - 637 B
Folder15 Sorting Faces by Depth
File15.03 Coding a Sorting Function.mp4 - 57.4 MB
File15.01 Painter's Algorithm.mp4 - 44.9 MB
File04 Triangles, Polygons, and More....html - 17.5 MB
File02 Exercise Sorting Faces.html - 81.2 kB
Folderattachments
File3drenderer-200831-004245.zip - 16.6 kB
Folder06 Projecting Points
File6.03 Perspective Projection.mp4 - 56.1 MB
File6.01 Orthographic Projection.mp4 - 38.4 MB
File6.05 Coordinate System Handedness.mp4 - 11.7 MB
File6.04 Implementing the Perspective Divide.mp4 - 10.8 MB
File02 Isometric Projection.html - 1.72 MB
Folderattachments
File3drenderer-200830-071229.zip - 3.97 kB
File3drenderer-200830-070327.zip - 3.91 kB
Folder30 Conclusion and Next Steps
File30.03 Next Steps.mp4 - 54.1 MB
File02 Older Hardware 3D Techniques.html - 3.68 MB
File01 Modern Hardware 3D Techniques.html - 150 kB
Folder14 Triangle Rasterization
File14.06 Flat-Bottom Triangle Algorithm.mp4 - 52.3 MB
File14.04 Solution to the Triangle Midpoint.mp4 - 46 MB
File14.12 Different Rendering Options Solution.mp4 - 44.4 MB
File14.15 Colored Triangle Faces.mp4 - 42 MB
File14.07 Flat-Bottom Triangle Code.mp4 - 41 MB
File14.01 Triangle Fill.mp4 - 38.6 MB
File14.08 Flat-Top Triangle Algorithm.mp4 - 29.2 MB
File14.02 Flat-Bottom & Flat-Top Technique.mp4 - 28.1 MB
File14.05 Coding the Triangle Midpoint Computation.mp4 - 27.4 MB
File14.03 Activity. Find Triangle Midpoint.mp4 - 24.9 MB
File14.09 Flat-Top Triangle Code.mp4 - 24.6 MB
File14.10 Avoiding Division by Zero.mp4 - 18.3 MB
File16 Number of Triangles vs. Performance.html - 7.29 MB
File14 Typedef for Color Values.html - 102 kB
File13 Compiler Error & Enum Declaration.html - 61.1 kB
Folderattachments
File3drenderer-200830-232730.zip - 28.9 kB
File3drenderer-200426-200054.zip - 16.5 kB
File3drenderer-200830-233039.zip - 16.3 kB
File3drenderer-200830-232410.zip - 16 kB
File11 Exercise Selecting Different Rendering Modes.html - 1.35 kB
Folder09 Triangles and Vertices
File9.02 Vertices and Triangle Faces.mp4 - 44.3 MB
File9.01 Triangles and Meshes.mp4 - 42.6 MB
File9.03 Triangle Edges.mp4 - 8.89 MB
Folderattachments
File3drenderer-200830-081647.zip - 5.84 kB
Folder11 Dynamic Arrays
File11.01 Dynamic Arrays.mp4 - 41.4 MB
File11.03 Dynamic Mesh Vertices and Faces.mp4 - 38.7 MB
File04 Separation of Vertex and Faces.html - 319 kB
Folderattachments
File3drenderer-200830-085209.zip - 7.82 kB
File3drenderer-200830-084947.zip - 7.41 kB
File02 Downloading array.h.html - 734 B
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  • InfoHash: 6E58AAF85EC23CAE422ABC3396B4BFAC5FE2BC5B
  • Last Updated: Apr 25, 2024
  • File Count: 284
  • File Category: 1
  • Tags: computer, graphics, programming
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