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[Tom Looman] Professional Game Development in C++ and Unreal Engine

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Folder[Tom Looman] Professional Game Development in C++ and Unreal Engine
FolderLecture 19 – Multiplayer 1 “Network Replication”
File76 - Networking the world interaction logic (RPCs) _ Tom Looman.MP4 - 233 MB
File77 - Networking the Treasure Chest (RepNotify) _ Tom Looman.MP4 - 94.7 MB
File75 - What is Network Replication.MP4 - 42.4 MB
FolderLecture 15 - Console Variables, GameMode Rules
File61 - Console Variables for debugging and game balancing _ Tom Looman.ts - 233 MB
File60 - Refining Player Respawns _ Tom Looman.MP4 - 84.3 MB
File59 - Assignment 4 Solution Review _ Tom Looman.MP4 - 31.3 MB
File62 - Assignment 5 (Credits System, EQS Spawning) _ Tom Looman.MP4 - 8.52 MB
FolderLecture 24 – Building Menus in UMG
File93 - Creating Main Menus with UMG _ Tom Looman.MP4 - 232 MB
File94 - Creating In-Game Menus _ Tom Looman.MP4 - 78.8 MB
File92 - Assignment 7 Solution Review _ Tom Looman.MP4 - 69.9 MB
FileCourseContent_Addon_v2.zip - 6.63 MB
FolderLecture 21 – Multiplayer 3
File81 - Networking UObjects & Actions (Action System) _ Tom Looman.MP4 - 223 MB
File78 - Assignment 6 Solution Review _ Tom Looman.MP4 - 107 MB
File80 - Preparing the Actions with on-screen logging _ Tom Looman.MP4 - 53.7 MB
File79 - Assignment 7 (Replicating Attributes & Power-ups) _ Tom Looman.MP4 - 19 MB
File82 - Note on RepNotify behavior _ Tom Looman.MP4 - 17.7 MB
FolderLecture 4 - Interfaces & Collision Queries
File11 - ActorComponents & Collision Traces (InteractionComponent) _ Tom Looman.MP4 - 223 MB
File10 - C++ Interfaces (Interacting with Actors) _ Tom Looman.MP4 - 59.9 MB
File12 - Animations and Timers (Improving the Attack) _ Tom Looman.MP4 - 57.3 MB
FolderLecture 20 – Multiplayer 2
File79 - Networking the Attributes & UI state (Health) _ Tom Looman.MP4 - 214 MB
File80 - Blueprint Networking _ Tom Looman.MP4 - 108 MB
File78 - Authority and Actor instances on Clients _ Tom Looman.MP4 - 76.8 MB
File81 - Networking the Action System _ Tom Looman.MP4 - 74.6 MB
FolderLecture 14 - UMG With C++ & More Framework Extensions
File55 - 3D (Projected) Health bar with C++ _ Tom Looman.MP4 - 199 MB
File56 - Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources _ Tom Looman.MP4 - 125 MB
File58 - Adding Debug Commands _ Tom Looman.MP4 - 66.5 MB
File57 - Setup Proper Player Spawn _ Tom Looman.MP4 - 37.5 MB
FolderLecture 8 - (Dynamic) Materials for Gameplay
File29 - Material Basics (Shaders) _ Tom Looman.MP4 - 197 MB
File30 - Hit Flash Material & Driving Material parameters through C++ _ Tom Looman.MP4 - 99.3 MB
File31 - Simple Dissolve Materials (Textures) _ Tom Looman.MP4 - 67.6 MB
File33 - Materials for User Interface (UMG) _ Tom Looman.MP4 - 65.1 MB
File32 - Creating Re-usable Material Functions _ Tom Looman.MP4 - 40.4 MB
File28 - Intro & Projectile Collision Fix _ Tom Looman.MP4 - 15.3 MB
FolderLecture 22 – Finishing up Multiplayer
File84 - Limiting Authority of the Client _ Tom Looman.MP4 - 183 MB
File86 - Improving on Event-based UI UNREAL ENGINE 5.0 _ Tom Looman.MP4 - 144 MB
File85 - Networking remaining features (Sprint, etc.) _ Tom Looman.MP4 - 60.1 MB
File83 - Code flow and execution between Clients and Server _ Tom Looman.MP4 - 43.4 MB
FolderLecture 12 - More AI, Environment Query Spawn Logic
File49 - GameMode with custom AI spawn behavior _ Tom Looman.MP4 - 180 MB
File48 - EQS to find bot spawnpoints _ Tom Looman.MP4 - 102 MB
File46 - Assignment 3 Solution Review _ Tom Looman.MP4 - 55.8 MB
File47 - Assignment 4 (Expanding AI Behavior) _ Tom Looman.MP4 - 5.22 MB
FolderLecture 10 - Basic AI & Behavior Trees
File41 - Custom Check Attack Range Service for BT _ Tom Looman.MP4 - 171 MB
File40 - Bot Behaviors and Movement _ Tom Looman.MP4 - 153 MB
File39 - AI Overview (Behavior Trees, Blackboards, EQS) _ Tom Looman.MP4 - 19.7 MB
FolderLecture 3 - Gameplay, Collision, and Physics
File8 - Magic Projectile Attack _ Tom Looman.MP4 - 169 MB
File7 - Character Input & Rotations _ Tom Looman.MP4 - 123 MB
File9 - Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel) _ Tom Looman.MP4 - 6.97 MB
FolderLecture 17 - GameplayTags
File70 - Parrying Attacks using GameplayTags _ Tom Looman.MP4 - 167 MB
File67 - Setting up GameplayTags _ Tom Looman.MP4 - 88 MB
File69 - GameplayTags for DOOM-style Door & Keycard system _ Tom Looman.MP4 - 77.5 MB
File68 - Comparing Tags in our Action System (Granting and Blocking Tags) _ Tom Looman.MP4 - 76.3 MB
FolderLecture 11 - Intermediate AI with Custom Tasks & EQS
File43 - Environment Queries for smarter movement _ Tom Looman.MP4 - 166 MB
File42 - Custom C++ BT Task for Ranged Attacks _ Tom Looman.MP4 - 126 MB
File44 - Adding Sight with Pawn Sensing Component _ Tom Looman.MP4 - 95 MB
File45 - Improving Bot Animations & C++ Asserts _ Tom Looman.MP4 - 61.5 MB
FolderLecture 5 - Blueprints 101
File16 - Projectile Blueprint & Collision _ Tom Looman.MP4 - 159 MB
File14 - Blueprint Interaction & Casting _ Tom Looman.MP4 - 112 MB
File15 - Animating in Blueprint _ Tom Looman.MP4 - 109 MB
File13 - What is Unreal's Blueprint.MP4 - 35.6 MB
FolderLecture 13 - Finalizing AI, Extending the Framework
File50 - Further AI improvements (Damage, Death, Ragdolling) _ Tom Looman.MP4 - 159 MB
File53 - Improving bot firing logic (weapon accuracy, collision checks) _ Tom Looman.MP4 - 93 MB
File52 - Helpful utilities for game framework (static functions) _ Tom Looman.MP4 - 55 MB
File54 - Damage feedback through Hitflash effect _ Tom Looman.MP4 - 46.8 MB
File51 - More senses for AI (Reacting to Damage) _ Tom Looman.MP4 - 42.7 MB
FolderLecture 16 - Writing our own _Gameplay Ability System_ alternative
File65 - Converting the Projectile Attacks to Actions _ Tom Looman.MP4 - 151 MB
File64 - Starting our Action System and first Action (Sprinting) _ Tom Looman.MP4 - 125 MB
File63 - What is GAS and why write our own.MP4 - 32.1 MB
File66 - Improving the Physics Impulses on bot ragdolls _ Tom Looman.MP4 - 19.1 MB
FolderLecture 29 – Wrapping Up
File110 - WARPSQUAD Project Workflow Demo _ Tom Looman.MP4 - 145 MB
File109 - Improving the SaveGame, Collisions & UI _ Tom Looman.MP4 - 103 MB
File111 - Where to go next... _ Tom Looman.MP4 - 25.5 MB
FolderLecture 7 - UMG & (Player) Attributes
File24 - Event-based principles with UMG (Health Change Events) _ Tom Looman.MP4 - 141 MB
File23 - Attribute Component (RPG-style) _ Tom Looman.MP4 - 138 MB
File24 - UMG with Data Bindings (Health Bar) _ Tom Looman.MP4 - 92 MB
File26 - Animating UMG Widgets _ Tom Looman.MP4 - 40.8 MB
File27 - Dealing Damage with Attributes (Explosive Barrel) _ Tom Looman.MP4 - 30.9 MB
FolderLecture 25 – UMG & Styling Widgets
File95 - Setup Widgets & Event-based logic for Buffs & Debuffs _ Tom Looman.MP4 - 134 MB
File96 - Finishing Buff Bar & Animated materials for UI _ Tom Looman.MP4 - 119 MB
File98 - Widget Styling (HUD & Menus) _ Tom Looman.MP4 - 108 MB
File97 - Syncing ActionEffect (Duration) for Multiplayer _ Tom Looman.MP4 - 54.5 MB
FolderLecture 26 – Animation Blueprints & UI Improvements
File99 - Animation State Machines (Stunned Effect) & C++ AnimInstance _ Tom Looman.MP4 - 132 MB
File100 - Blend Poses & Blend Spaces (Floating Sprint Animation) _ Tom Looman.MP4 - 128 MB
File101 - Status Text for Interactables (UMG) & C++ Loc Text _ Tom Looman.MP4 - 128 MB
FolderLecture 9 - Audio, Animation, UI
File36 - Animation Blueprints & Handling Player Death _ Tom Looman.MP4 - 123 MB
File37 - Projected 3D UI (Damage Numbers) _ Tom Looman.MP4 - 106 MB
File34 - Assignment 2 Solution Review _ Tom Looman.MP4 - 96.5 MB
File35 - Creating Sound Cues _ Tom Looman.MP4 - 56.2 MB
File38 - Assignment 3 (Health - Damage, Audio, Projectiles, UI) _ Tom Looman.MP4 - 35.1 MB
FolderLecture 18 – Creating _Buffs_, World Interaction
File72 - Creating Buffs & Debuffs (Damage over Time Effect) _ Tom Looman.MP4 - 123 MB
File73 - Improving World Interaction with UI Feedback _ Tom Looman.MP4 - 97.6 MB
File71 - Assignment 5 Solution Review _ Tom Looman.MP4 - 79.4 MB
File74 - Assignment 6 (Rage, Thorns, Power-up, Spotted UI) _ Tom Looman.MP4 - 12.5 MB
FolderLecture 6 - Debugging Tools
File19 - Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes) _ Tom Looman.MP4 - 115 MB
File21 - Assignment 2 (Blackhole Projectile, Dash Ability, Targeting) _ Tom Looman.MP4 - 73.8 MB
File17 - Assignment 1 Solution Review _ Tom Looman.MP4 - 57.2 MB
File20 - Camera Changes & First UMG Widget (Crosshair) _ Tom Looman.MP4 - 52.1 MB
File22 - 'Asserts' for pro-active detection of bugs _ Tom Looman.MP4 - 44.2 MB
File18 - Hotreload Warning _ Tom Looman.MP4 - 3.06 MB
FolderLecture 28 – Packaging, Performance, Polish
File108 - Fixing up log warnings and errors _ Tom Looman.MP4 - 113 MB
File106 - Profiling Basics & Stat Commands _ Tom Looman.MP4 - 98.6 MB
File107 - Unreal Insights for CPU & LoadTimes _ Tom Looman.MP4 - 96 MB
File105 - Cooking Content & Packaging _ Tom Looman.MP4 - 59.2 MB
FolderLecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)
File104 - Primary Assets & Async Loading (Asset Manager) _ Tom Looman.MP4 - 108 MB
File103 - Soft References (Size Map, Reference Viewer) _ Tom Looman.MP4 - 86.9 MB
File102 - Data Tables & Data Assets (Setup for Bot Spawns) _ Tom Looman.MP4 - 76.5 MB
FolderLecture 23 – Serializing Game & Player Progression
File90 - Serializing Any Variables Automatically (World State #2) _ Tom Looman.MP4 - 91 MB
File87 - Setup core Save & Load Functionality (SaveGame & Slots) _ Tom Looman.ts - 90.4 MB
File88 - Serializing Player Progression (PlayerState) _ Tom Looman.MP4 - 82.5 MB
File91 - Serializing Blueprints & Saving via Actor Interaction _ Tom Looman.MP4 - 59.4 MB
File89 - Serializing World Transforms (World State #1) _ Tom Looman.MP4 - 52.3 MB
FolderLecture 2 - Project Start & Version Control
File3 - Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS _ Tom Looman.MP4 - 64.6 MB
File4 - Adding Components (Third-person Camera) _ Tom Looman.MP4 - 62.4 MB
File5 - Binding Movement Input _ Tom Looman.MP4 - 42.8 MB
File2 - GitHub Repository and Blank C++ Project _ Tom Looman.MP4 - 29.4 MB
File6 - Character Setup & Course Content (GitHub Commit Example) _ Tom Looman.MP4 - 28.5 MB
FolderLecture 30 - Additional Features
File112 - Programming with Subsystems (UGameInstanceSubsystem) _ Tom Looman.MP4 - 42.4 MB
File113 - Extending Editor & Project Settings (UDeveloperSettings) _ Tom Looman.MP4 - 35.2 MB
FileJetBrains_Coupon.pdf - 53.9 kB
FolderLecture 1 - Introduction & Setup
File1 - Welcome! (Course Structure) _ Tom Looman.MP4 - 26.8 MB
FileПрочти.txt - 269 B
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  • InfoHash: DC5FDCB60311C5C41654604F8386E3564A3C6C6B
  • Last Updated: Jun 25, 2022
  • File Count: 120
  • File Category: 1
  • Tags: looman, professional, game, development, unreal, engine
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